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Orkun Camgoz

About

I don’t see design as creating interfaces. I see it as creating clarity

Twenty years ago I was making flows work. Now I work on the organisations that make them. The instinct never changed.

Orkun Camgoz, in a dark blue shirt and round glasses, against a dark studio background.

The story

Three acts, one through-line

Act one · Craft

I learned to make things work for people. The unit of work was a flow or a product. I became fluent in research, interaction design and prototyping, and learned that most usability problems are upstream problems in disguise.

Act two · Systems

I started owning problems end to end. The hardest part of design in large organisations is not the design; it is alignment. I began facilitating, mapping systems, and designing the conversation as much as the product.

Act three · Influence

I now work on the organisation itself. I use prototypes to shift executive decisions, blueprints to expose operational truth, governance to scale good judgement, and AI to compress the distance between a question and evidence.

Progression

What changed as the title changed

Not a list of jobs. A shift in the size of the problem and who needed to understand it.

Senior Experience Designer

Unit of work
A flow or product
Core question
How should this work?
Who I convinced
Product owner, dev team
Artefacts
Prototypes, flows, research findings
What I learned
Most UX problems are upstream

Lead Designer

Unit of work
A service or team
Core question
What should we build and why?
Who I convinced
Product leadership, adjacent teams
Artefacts
Journey maps, strategies, roadmaps
What I learned
Alignment is the hard part

Principal Experience Designer

Unit of work
A program, operating model or practice
Core question
What problem should we solve, and how do we align on it?
Who I convinced
Executives, program leadership, other disciplines
Artefacts
Blueprints, operating-model views, governance, frameworks
What I learned
Clarity is the product

Approach

Good design is measured by what it changes

Better outcomes, better decisions, better conversations. Five things I keep finding to be true, and the tools I actually reach for.

01

Design is a decision-making discipline

Its output is a better decision, made earlier, by the right people. Screens are evidence, not the goal.

02

The problem is usually upstream

Most "UX problems" are symptoms of unclear ownership, misaligned incentives or invisible operations. Go there.

03

Make the system visible

When people can see the whole service, the right conversation starts on its own.

04

Evidence beats seniority

Research, prototypes and experiments are how design earns a seat at the table and keeps it.

05

Practicality is a design value

Good work ships in the organisation you actually have, not the one you wish you had.

Overhead abstraction of a workshop: a table ringed by eight seats, three clusters of notes, lines converging on one blue decision point.
A workshop is a decision with a room around it. I design the room so the decision gets made.

How I work

The tools I actually reach for

Facilitation

I design the conversation as carefully as the product. Workshops have a decision to make, not a template to fill.

Research as leadership

Discovery is framed around what the organisation does not yet know and what it would do differently once it did.

Prototypes as arguments

A clickable future state moves an executive conversation faster than a deck. I build them early and throw them away.

Blueprints as truth

Service blueprints expose the operational reality behind a journey. They are usually the first time the whole system is in one place.

AI in my practice

AI compresses the distance between a question and evidence

It changes how fast I can get from interviews to themes, from a blueprint to a working prototype, from a pattern to its edge cases. It does not change what counts as evidence, or who the work is for.

Timeline

Where I’ve worked

2024 – Present

Principal Experience Designer

Westpac Group · Digital Banker

2021 – 2024

Senior Experience Designer

Westpac Group · Business Lending

2020 – 2021

UX Lead

NSW Department of Customer Service · COVID-19 Business website and OneCX

2019 – 2020

Senior UX/UI Designer

NSW Department of Customer Service

2018 – 2019

Lead Product Designer

JXT Global

2018

Senior Designer (contract)

Option Wealth

2016 – 2018

UX/UI Designer

Revive Technologies

Sectors

Range without a case study per sector.

  • Banking and financial services
  • Government
  • SaaS
  • Health
  • Media
  • Digital platforms